[b][u][size=300]General Rules[/size][/u][/b]
[list]
[*]You must comply with staff in a support case if demanded.
[*]Support cases are to be kept private. Failure to do so will result in warning points (Excluding Staff members).
[*]If you receive or find obscene amounts of money, you must collect evidence of how you got it in case you are flagged up by the anti-cheat.
[*]Compensation must be in the form of a video (Has to be timestamped or provide proof of Date and Time.)
[*]You may not witch hunt people (Get them in trouble just because they got you in trouble) - Staff's discretion.
[*]Do not dupe or exploit. Please report all exploits and bugs to the staff team.
[*]Cops and Civilians must have a valid roleplay reason to raid someone's house.
[*]Racism in-game (Whether within roleplay or not) is never acceptable
[*]Going AFK while on as any faction with the purpose of gaining money will result in warning points.
[*]You must have a valid roleplay name to play the server. Eg: Chapo Guzman. (This means only a first and last name!)
[*]Anyone found abusing loopholes within the rules will be dealt with.
[*]You may not revive anyone in an active gun fight. You may only revive once there is no combat situation for 120 seconds.
[*]You can not put any symbols or any form of non-alphabetical characters in your roleplay name in-game. Eg: Jesse “PBO” Tee †
[*]You should not have unrealistic or immature middle names or prefixes within your in-game name. Anyone found with anything deemed inappropriate will be kicked. Examples of sections of names we class as inappropriate include the likes of "Exe", "RFC" or anything else we see class as either inappropriate or unrealistic.
[*]Serious Abusive and or racist attitude towards members of the community will not be tolerated and will result in a ban.
[*]Follow the Chain of Command, failure to do so will result in punishment.
[/list]
[b]Section 1.1[/b]
[b]Random Death match (RDM) and Initiation Rules[/b]
[list]
[*]You may not kill anyone unless valid initiation has been made.
[*]Initiation roleplay lasts for 10 minutes; anything over the period will have to be re-initiated.
[*]To initiate you must have a visible firearm out, and use it in a threatening manner (You must also have a roleplay reason to initiate)
[*]Trash talk does not count as initiation; you must initiate in a proper manner.
[*]You can only initiate inside a vehicle if you are sitting in a seat in which can fire from, e.g back of the Off-road
[*]Sirens do not count as initiation
[*]To initiate as a group, you must be wearing the same clothing as your other party members (I.E, Uniform, Vests and Backpack) and same gang tags.
[*]You must vocally initiate before causing harm (Tasing) and knocking people out are seen as ways of causing harm. (Collisions do not count)
[*]You must give a minimum of 2 seconds before knocking someone out.
[*]You must give a minimum of 10 seconds for someone to comply with your reasonable demands unless they are clearly not complying with the demands set out to them.
[*]You (Including fellow gang members and Police) must not rob or initiate on those involved in a head-on collision;
[*]If you are outnumbered 3:1 you must comply with their demands or this is fail RP.
[*]If someone has a gun to your head you must value your life.
[*]If you have previously been killed and revived within a 15 minute period, the previous initiation has ended.
[*]If a situation has ended i.e all cops are dead after gang members kill them. The gang members must not proceed to kill any cops responding after the situation has ended. This also means that if cops respond to a situation where all the cops are dead they would also have to re-initiate as they would be responding to a situation that has ended. meaning if they responded and shot at gang members after all cops are dead this would be classed as RDM (This applies to gangs also). This rule refers to the 150m initiation rule.
[*]You are not allowed to initiate on moving vehicles going over 60kmph
[/list]
[b]Section 1.2[/b]
[b]Vehicle Death match (VDM)[/b]
[list]
[*]You may not purposely VDM someone unless they are blocking the road.
[*]After you or a fellow gang member runs someone over you must not proceed to rob them or use their unconsciousness to your advantage. (This rule applies to cops)
[*]Ex- A fellow officer runs over a gang member this mean that this rule would apply to that situation
[*]Ex- A officer runs over another officer when they are fighting with a gang this is the cops fault and the gang are still allowed to proceed with their initiation.
[*]This rule falls down to if you are VDM’d by an enemy combatant they may not take advantage of this happening. If you are ran over by a friendly this is blue on blue and not the enemy's fault meaning they can use this to their advantage
[*]D-Sync ramming is allowed (At your own discretion).
[*]If you kill someone by D-Sync ramming, you will be a punished accordingly.
[*]Air vehicles are not to be used for Air-Ramming, Kamikaze or landing on top of other vehicles to stop them.
[/list]
[b]Section 1.3[/b][b]Meta-gaming/Power-gaming[/b]
[list]
[*]Do not create invisible items such as knives or putting guns to a driver's head while driving. Only use the mechanics that are already in the game.
[*]You must find out a player's name through RP reasons and not their game tags.
[*]You must not pretend to lose your car keys if forced to hand them over as this is power-gaming.
[*]You can not abuse the pull out of vehicle feature to kill someone. This is exploiting and will be punished accordingly
[*]You can not Ninja Jack someone this is abusing pull out feature to rob someone's car without initiation. This is Fail RP
[/list]
[b]Section 1.4[/b][b]New Life Rule[/b]
[list]
[*]NLR (New Life Rule) means when you die you forget the events what led up to your death.
[*]Don’t go back to the place where you died and seek ‘revenge’ on the person who killed you.
[*]Both cops and civs may not return to the area they were killed within 15 minutes of dying.
[*]Once you've been picked up by a medic, you may not return to combat unless under direct threat. (I.e, someone initiating on you)
[*]If you have been picked up by a medic, you can remember your previous life.
[/list]
[b]Section 1.5[/b]
[b]Gang Rules[/b]
[list]
[*]You may not patrol with other gangs. In order to patrol with another gang you must all be wearing the same clothing.
[*]You now must wait 30 minutes apart from each major crime.
[*]If you are committing a major crime, you must NOT have help from other gangs, for example 'gang 1' cannot team with 'gang 2' to do bank 'gang 1' must do this crime on their own.
[*]There can only be one official leader of a gang
[*]You can only patrol with a maximum of 7 people.
[*]Gangs may only get involved with cops capturing the hideout if they already control it
[*]Gang initiation only last within 150m of an active RP situation unless when they are committing a Major crime [see section 1.12 point 3 to see the definition of a major crime]
[*]For Gang Members to be initiated with the rest of their gang they require at least 3 of the same pieces of clothing to be worn. Eg: Vest, Uniform, Hat and gang tags.
[*]You may not do major crime with another gang.
[/list]
[b]Gang Hideout Rules[/b]
[list]
[*]1.1 - If a gang/APD controls the hideout they have 150m KOS around the hideout on anyone with a visible firearm. Anyone trying to take the hideout of the controlling gang must start contesting to be able to KOS (this then reverts to Rule 1.2 as the hideout is now contested)
[*]1.2 - You may KOS anyone with a weapon within 250m if the gang hideout is being contested/being captured
[*]1.3 If your Faction/Gang is already engaged in combat at a Gang Hideout and have been engaged within the 200m KOS zone you may go out of this area and snipe into the zone
[*]1.4 If someone drives within any of the KOS areas stated in 1.1 and 1.2 but has no gun you MUST still initiate as normal to get them to leave or be able to start the gunfight.
[/list]
[b]Section 1.6[/b]
[b]Role-play Rules[/b]
[list]
[*]Saying "Is that Initiation" while in a role-play situation will count as Fail-RP
[*]You can’t play music while in restraints or outside of a vehicle.
[*]You can’t go out of character and tell people they are breaking the rules. Take it to support.
[*]You can’t use information that you found out of the game without the use of role-play.
[*]Never break character: Breaking character will destroy the role-play for you and everyone else.
[*]You must always value your life. If a gun is held to your head, you must do as the weapon holder says.
[*]Jumping in or out of a vehicle while in restraints or tied is classed as Fail RP.
[*]You must not purposely bait cops. For example, you must not deliberately drive in and out of the police HQ to have an officer initiate on you. This also means you should not attempt to bait an officer just for the sole reason of wanting to rob them.
[*]You must have a valid reason to rob/kill/kidnap an officer. (Valid reasons stated below)
[*]- The police have a fellow gang member in restraints.
[*]- You are evading the police with possession of illegal narcotics. (Must provide proof)
[*]- You are currently in an active gunfight with the officers involved. (These are just guidelines and examples)
[*]You cannot knock out in a gunfight.
[*]You must have a reason to evade the police. (Illegal weapons, drugs, etc.)
[*]You must wait 2 seconds after initiating before knocking someone out.
[*]You may not revive someone that you've killed or conspired to kill.
[/list]
[b]Section 1.7[/b]
[b]Green Zone Rules[/b]
[list]
[*]No crimes can be permitted in a green zone (Police can tell you to put away anything illegal in a green zone)
[*]Green zones consist of;
[list]
[*]All Police Stations
[*]All Hospitals
[*]All spawn zones
[*]15 meters around an ATM (ONLY PHYSICAL ATM MODELS)
[/list]
[*]You cannot tow a vehicle inside a green zone.
[*]When police training is going on, the Training ground is a green area.
[*]You must not bait inside of a green zone (Deliberately annoying or taunting someone) If you bait you can expect to be dealt with by the person you are baiting. (This does not mean you can RDM them!)
[*]Rebel outpost is a green zone for all Civilian to Civilian interactions. Civilians are still allowed to initiate on Police and rebel can still be raided/defended by Police.
[*]If you are inside of a green zone when your gang or faction is initiated on outside of the green zone, you are not initiated
[*]If you commit crime green zone is voided
[/list]
[b]Section 1.8[/b]
[b]Police Rules[/b]
[list]
[*]Officers can only restrain civilians if they:
[list]
[*]Knocked out or Tased.
[*]If the officer is behind them.
[*]On the floor
[*]Have their hands on their head
[/list]
[*]Officers must try their best to role-play even when civilians are in jail and must not just restrict them to their cells unless having a good reason.
[*]You must never issue or sell weapons/items/vehicles to civilians.
[*]Police must not close the bank vault until all members of the bank robbery have been killed or restrained.
[*]Police are only allowed to spike strip moving vehicles
[*]Police have the authorisation to engage suspicious helicopters/planes flying in restricted airspaces if they are not contactable.
[*]If Police offers free passage they have to honour it, they cannot begin to shoot after free passage has been given. However, they can chase after the suspects once the hostage has been secured and engage in combat later on in the 10-80.
[*]ARG are the only departments authorized to raid gang hideouts.
[*]All other departments may only respond to a gang hideout if there is a panic button.
[*]Cops may only contest/capture the hideouts 30mins after restart and cannot raid within 30mins of a restart" and "If caught or failed to capture, cops may not re-try to capture for another 45mins”.
[/list]
[b]Section 1.9[/b]
[b]NHS Rules[/b]
[list]
[*]At no point can you claim to a medic that you have double tapped someone. Medics can judge someone whether they can be revived or not.
[*]Major+ are the only medics that can declare DEAD ON ARRIVAL (DOA).
[*]Medics are not to be in possession of a firearm (Only exception is for High Command).
[*]If the civilian is being sent to prison while in medical custody, you must ask the police officer to escort you to the hospital. (Driving away on purpose will result in points)
[*]You must never issue or sell items/vehicles to civilians.
[*]Medics are not allowed to kill.
[*]Killing Medics will result in a ban unless you have warned them off if they are combat reviving.
[*]Refusing medical custody when revived by a Medic, is fail RP
[*]Medics may not revive during combat or 2 minutes after the battle has ended unless the situation has been deemed safe.
[*]Medics are not allowed to enter any gang capture points that are currently in the process of being captured.
[*]Entering a Medical Checkpoint automatically enters you into Medical Custody.
[*]During Medical Custody you cannot initiate or be initiated on. (Medical Custody is initiated once you have been revived)
[/list]
[b]Section 10.0[/b]
[b]Civilian Rules[/b]
[list]
[*]Civilians may not purposely get into a police chase, as this counts as cop baiting. (This results in points for failure to role-play)
[*]After robbing a person, you must wait 15 minutes before you can rob the same individual again.
[*]The 999 dispatch feature may be only is used for role-play reasons (e.g., announce you are being robbed).
[*]Stealing Medical vehicles will result in warning points/or ban.
[*]Robbing Medics is not permitted and will result in a Ban.
[*]Wearing Medics clothes is not allowed and will result in warning points or a ban.
[*]You cannot pick up a car with occupants still in it.
[*]You cannot use the tow truck to destroy any vehicle.
[*]Civilians are not allowed to wear the APD or ARG uniforms in any circumstances
[*]You are not allowed to steal APD, ARG uniforms/vests (Stealing helmets and goggles from them is fine)
[*]Whilst on duty as a member of APD, ARG, NHS, RAC you can not commit or take part in any crimes.
[/list]
[b]Section 1.11[/b]
[b]Combat Logging[/b]
[list]
[*]Logging out during, after or to avoid a combat situation is not acceptable.
[*]You must wait for the full death timer and respawn before you log off.
[*]Combat Logging will result in a 24-hour ban.
[/list]
[b]Section 1.12[/b]
[b]Major Crimes[/b]
[list]
[*]Major crimes consist off:
[list]
[*]Hostage Negotiations (Hostage taking is allowed during any Major Crime but you cannot request to negotiate until the major crime has finished).
[*]Federal Reserve
[*]You must not interfere unless you were part of the Major Crime when it began.
[/list]
[*]At Federal Reserve Robberies civilians are permitted to have a maximum of 2 snipers
[*]No major crimes are permitted to happen within 30 minutes of a server restart or another major crime
[*]There can only be one Major Crime at a time.
[*]You may only start a jailbreak, if a fellow gang member/friend (Evidence will be needed to show that you are related to the person) is in prison, to release them.
[*]Once negotiations are called off, allow 30 seconds for each negotiator to get into adequate cover before anyone can exchange gunfire.
[*]ARG's and Inspectors+ have the ability to shoot without calling negotiations off, but the hostage’s life must not be in direct danger, (Hostage takers have a gun pointed directly at the hostage.) If they put the hostage's life at risk, it will count as Fail RP!” This can only be done if negotiations aren't going well for the cops, eg: the demands from the hostage takers are unreasonable.
[*]Failure to role play in major crimes will result in warnings/bans to all involved in the major crime (Admins discretion)
[*]You must attempt to negotiate in Major Crimes if they have hostages.
[*]You cannot call off negotiations through a text message.
[*]All snipers at federal reserve must be declared during negotiations.
[*]A sniper is defined as someone who is at least 100 metres away from the federal reserve (And is in a stationary position) All other people involved in a major crime MUST be inside of the federal reserve compound. There should also be no more than 7 people involved in the major crime UNDER ANY CIRCUMSTANCES.
[*]When robbing the federal reserve the person negotiating MUST declare the names of the snipers who are positioned outside of the bank/federal reserve compound.
[*]You may not commit a major crime with less than seven cops online.
[*]You are NOT allowed to wear ANY police clothing in a major crime.
[*]You cannot enter the federal reserve with the intention of committing a major crime before the 30 minute mark has passed.
[*]You may only commit a major crime with a maximum of seven participants.
[/list]
[b]Section 1.13[/b]
[b]Forum Rules[/b]
[list]
[*]Disrespecting other members of the community on the forums is prohibited and will result in punishment.
[*]No Advertising of any other communities is allowed on our forums.
[*]Topics are to stay on topic. If they start going off start they will be locked.
[*]All Forum Posts are to be written in English.
[*]Usernames should match your most used ingame name.
[/list]
[b]Section 1.14[/b]
[b]Misc Rules[/b]
[list]
[*]The APD/ARG ATM is not to be used by civilians. (Leads to 'Cop Baiting' Cases)
[*]Civilians may not use a CPR kit to revive cops.
[*]You are not to kill yourself or exploit to get out of jail.
[*]Death chat cannot be used as evidence unless it is being used for a pastoral case e.g. racism, bullying or other offensive language.
[*]You cannot revive and then proceed to rob someone.
[*]You cannot use a vehicle to block any entrances during a major crime (Gang hideout raid, federal reserve robbery, etc.)
[*]You must not kamikaze vehicles into anyone or anything purposely!
[*]You may not camp item sellers, for example, Uranium Dealer or Diamond Trader. Doing so will count as Fail RP.
[/list]
General Rules
- You must comply with staff in a support case if demanded.
- Support cases are to be kept private. Failure to do so will result in warning points (Excluding Staff members).
- If you receive or find obscene amounts of money, you must collect evidence of how you got it in case you are flagged up by the anti-cheat.
- Compensation must be in the form of a video (Has to be timestamped or provide proof of Date and Time.)
- You may not witch hunt people (Get them in trouble just because they got you in trouble) - Staff's discretion.
- Do not dupe or exploit. Please report all exploits and bugs to the staff team.
- Cops and Civilians must have a valid roleplay reason to raid someone's house.
- Racism in-game (Whether within roleplay or not) is never acceptable
- Going AFK while on as any faction with the purpose of gaining money will result in warning points.
- You must have a valid roleplay name to play the server. Eg: Chapo Guzman. (This means only a first and last name!)
- Anyone found abusing loopholes within the rules will be dealt with.
- You may not revive anyone in an active gun fight. You may only revive once there is no combat situation for 120 seconds.
- You can not put any symbols or any form of non-alphabetical characters in your roleplay name in-game. Eg: Jesse “PBO” Tee †
- You should not have unrealistic or immature middle names or prefixes within your in-game name. Anyone found with anything deemed inappropriate will be kicked. Examples of sections of names we class as inappropriate include the likes of Exe, RFC or anything else we see class as either inappropriate or unrealistic.
- Serious Abusive and or racist attitude towards members of the community will not be tolerated and will result in a ban.
- Follow the Chain of Command, failure to do so will result in punishment.
Section 1.1Random Death match (RDM) and Initiation Rules
- You may not kill anyone unless valid initiation has been made.
- Initiation roleplay lasts for 10 minutes; anything over the period will have to be re-initiated.
- To initiate you must have a visible firearm out, and use it in a threatening manner (You must also have a roleplay reason to initiate)
- Trash talk does not count as initiation; you must initiate in a proper manner.
- You can only initiate inside a vehicle if you are sitting in a seat in which can fire from, e.g back of the Off-road
- Sirens do not count as initiation
- To initiate as a group, you must be wearing the same clothing as your other party members (I.E, Uniform, Vests and Backpack) and same gang tags.
- You must vocally initiate before causing harm (Tasing) and knocking people out are seen as ways of causing harm. (Collisions do not count)
- You must give a minimum of 2 seconds before knocking someone out.
- You must give a minimum of 10 seconds for someone to comply with your reasonable demands unless they are clearly not complying with the demands set out to them.
- You (Including fellow gang members and Police) must not rob or initiate on those involved in a head-on collision;
- If you are outnumbered 3:1 you must comply with their demands or this is fail RP.
- If someone has a gun to your head you must value your life.
- If you have previously been killed and revived within a 15 minute period, the previous initiation has ended.
- If a situation has ended i.e all cops are dead after gang members kill them. The gang members must not proceed to kill any cops responding after the situation has ended. This also means that if cops respond to a situation where all the cops are dead they would also have to re-initiate as they would be responding to a situation that has ended. meaning if they responded and shot at gang members after all cops are dead this would be classed as RDM (This applies to gangs also). This rule refers to the 150m initiation rule.
- You are not allowed to initiate on moving vehicles going over 60kmph
Section 1.2Vehicle Death match (VDM)
- You may not purposely VDM someone unless they are blocking the road.
- After you or a fellow gang member runs someone over you must not proceed to rob them or use their unconsciousness to your advantage. (This rule applies to cops)
- Ex- A fellow officer runs over a gang member this mean that this rule would apply to that situation
- Ex- A officer runs over another officer when they are fighting with a gang this is the cops fault and the gang are still allowed to proceed with their initiation.
- This rule falls down to if you are VDM’d by an enemy combatant they may not take advantage of this happening. If you are ran over by a friendly this is blue on blue and not the enemy's fault meaning they can use this to their advantage
- D-Sync ramming is allowed (At your own discretion).
- If you kill someone by D-Sync ramming, you will be a punished accordingly.
- Air vehicles are not to be used for Air-Ramming, Kamikaze or landing on top of other vehicles to stop them.
Section 1.3Meta-gaming/Power-gaming
- Do not create invisible items such as knives or putting guns to a driver's head while driving. Only use the mechanics that are already in the game.
- You must find out a player's name through RP reasons and not their game tags.
- You must not pretend to lose your car keys if forced to hand them over as this is power-gaming.
- You can not abuse the pull out of vehicle feature to kill someone. This is exploiting and will be punished accordingly
- You can not Ninja Jack someone this is abusing pull out feature to rob someone's car without initiation. This is Fail RP
Section 1.4New Life Rule
- NLR (New Life Rule) means when you die you forget the events what led up to your death.
- Don’t go back to the place where you died and seek ‘revenge’ on the person who killed you.
- Both cops and civs may not return to the area they were killed within 15 minutes of dying.
- Once you've been picked up by a medic, you may not return to combat unless under direct threat. (I.e, someone initiating on you)
- If you have been picked up by a medic, you can remember your previous life.
Section 1.5Gang Rules
- You may not patrol with other gangs. In order to patrol with another gang you must all be wearing the same clothing.
- You now must wait 30 minutes apart from each major crime.
- If you are committing a major crime, you must NOT have help from other gangs, for example 'gang 1' cannot team with 'gang 2' to do bank 'gang 1' must do this crime on their own.
- There can only be one official leader of a gang
- You can only patrol with a maximum of 7 people.
- Gangs may only get involved with cops capturing the hideout if they already control it
- Gang initiation only last within 150m of an active RP situation unless when they are committing a Major crime [see section 1.12 point 3 to see the definition of a major crime]
- For Gang Members to be initiated with the rest of their gang they require at least 3 of the same pieces of clothing to be worn. Eg: Vest, Uniform, Hat and gang tags.
- You may not do major crime with another gang.
Gang Hideout Rules
- 1.1 - If a gang/APD controls the hideout they have 150m KOS around the hideout on anyone with a visible firearm. Anyone trying to take the hideout of the controlling gang must start contesting to be able to KOS (this then reverts to Rule 1.2 as the hideout is now contested)
- 1.2 - You may KOS anyone with a weapon within 250m if the gang hideout is being contested/being captured
- 1.3 If your Faction/Gang is already engaged in combat at a Gang Hideout and have been engaged within the 200m KOS zone you may go out of this area and snipe into the zone
- 1.4 If someone drives within any of the KOS areas stated in 1.1 and 1.2 but has no gun you MUST still initiate as normal to get them to leave or be able to start the gunfight.
Section 1.6Role-play Rules
- Saying "Is that Initiation" while in a role-play situation will count as Fail-RP
- You can’t play music while in restraints or outside of a vehicle.
- You can’t go out of character and tell people they are breaking the rules. Take it to support.
- You can’t use information that you found out of the game without the use of role-play.
- Never break character: Breaking character will destroy the role-play for you and everyone else.
- You must always value your life. If a gun is held to your head, you must do as the weapon holder says.
- Jumping in or out of a vehicle while in restraints or tied is classed as Fail RP.
- You must not purposely bait cops. For example, you must not deliberately drive in and out of the police HQ to have an officer initiate on you. This also means you should not attempt to bait an officer just for the sole reason of wanting to rob them.
- You must have a valid reason to rob/kill/kidnap an officer. (Valid reasons stated below)
- - The police have a fellow gang member in restraints.
- - You are evading the police with possession of illegal narcotics. (Must provide proof)
- - You are currently in an active gunfight with the officers involved. (These are just guidelines and examples)
- You cannot knock out in a gunfight.
- You must have a reason to evade the police. (Illegal weapons, drugs, etc.)
- You must wait 2 seconds after initiating before knocking someone out.
- You may not revive someone that you've killed or conspired to kill.
Section 1.7Green Zone Rules
- No crimes can be permitted in a green zone (Police can tell you to put away anything illegal in a green zone)
- Green zones consist of;
- All Police Stations
- All Hospitals
- All spawn zones
- 15 meters around an ATM (ONLY PHYSICAL ATM MODELS)
- You cannot tow a vehicle inside a green zone.
- When police training is going on, the Training ground is a green area.
- You must not bait inside of a green zone (Deliberately annoying or taunting someone) If you bait you can expect to be dealt with by the person you are baiting. (This does not mean you can RDM them!)
- Rebel outpost is a green zone for all Civilian to Civilian interactions. Civilians are still allowed to initiate on Police and rebel can still be raided/defended by Police.
- If you are inside of a green zone when your gang or faction is initiated on outside of the green zone, you are not initiated
- If you commit crime green zone is voided
Section 1.8Police Rules
- Officers can only restrain civilians if they:
- Knocked out or Tased.
- If the officer is behind them.
- On the floor
- Have their hands on their head
- Officers must try their best to role-play even when civilians are in jail and must not just restrict them to their cells unless having a good reason.
- You must never issue or sell weapons/items/vehicles to civilians.
- Police must not close the bank vault until all members of the bank robbery have been killed or restrained.
- Police are only allowed to spike strip moving vehicles
- Police have the authorisation to engage suspicious helicopters/planes flying in restricted airspaces if they are not contactable.
- If Police offers free passage they have to honour it, they cannot begin to shoot after free passage has been given. However, they can chase after the suspects once the hostage has been secured and engage in combat later on in the 10-80.
- ARG are the only departments authorized to raid gang hideouts.
- All other departments may only respond to a gang hideout if there is a panic button.
- Cops may only contest/capture the hideouts 30mins after restart and cannot raid within 30mins of a restart" and "If caught or failed to capture, cops may not re-try to capture for another 45mins”.
Section 1.9NHS Rules
- At no point can you claim to a medic that you have double tapped someone. Medics can judge someone whether they can be revived or not.
- Major+ are the only medics that can declare DEAD ON ARRIVAL (DOA).
- Medics are not to be in possession of a firearm (Only exception is for High Command).
- If the civilian is being sent to prison while in medical custody, you must ask the police officer to escort you to the hospital. (Driving away on purpose will result in points)
- You must never issue or sell items/vehicles to civilians.
- Medics are not allowed to kill.
- Killing Medics will result in a ban unless you have warned them off if they are combat reviving.
- Refusing medical custody when revived by a Medic, is fail RP
- Medics may not revive during combat or 2 minutes after the battle has ended unless the situation has been deemed safe.
- Medics are not allowed to enter any gang capture points that are currently in the process of being captured.
- Entering a Medical Checkpoint automatically enters you into Medical Custody.
- During Medical Custody you cannot initiate or be initiated on. (Medical Custody is initiated once you have been revived)
Section 10.0Civilian Rules
- Civilians may not purposely get into a police chase, as this counts as cop baiting. (This results in points for failure to role-play)
- After robbing a person, you must wait 15 minutes before you can rob the same individual again.
- The 999 dispatch feature may be only is used for role-play reasons (e.g., announce you are being robbed).
- Stealing Medical vehicles will result in warning points/or ban.
- Robbing Medics is not permitted and will result in a Ban.
- Wearing Medics clothes is not allowed and will result in warning points or a ban.
- You cannot pick up a car with occupants still in it.
- You cannot use the tow truck to destroy any vehicle.
- Civilians are not allowed to wear the APD or ARG uniforms in any circumstances
- You are not allowed to steal APD, ARG uniforms/vests (Stealing helmets and goggles from them is fine)
- Whilst on duty as a member of APD, ARG, NHS, RAC you can not commit or take part in any crimes.
Section 1.11Combat Logging
- Logging out during, after or to avoid a combat situation is not acceptable.
- You must wait for the full death timer and respawn before you log off.
- Combat Logging will result in a 24-hour ban.
Section 1.12Major Crimes
- Major crimes consist off:
- Hostage Negotiations (Hostage taking is allowed during any Major Crime but you cannot request to negotiate until the major crime has finished).
- Federal Reserve
- You must not interfere unless you were part of the Major Crime when it began.
- At Federal Reserve Robberies civilians are permitted to have a maximum of 2 snipers
- No major crimes are permitted to happen within 30 minutes of a server restart or another major crime
- There can only be one Major Crime at a time.
- You may only start a jailbreak, if a fellow gang member/friend (Evidence will be needed to show that you are related to the person) is in prison, to release them.
- Once negotiations are called off, allow 30 seconds for each negotiator to get into adequate cover before anyone can exchange gunfire.
- ARG's and Inspectors+ have the ability to shoot without calling negotiations off, but the hostage’s life must not be in direct danger, (Hostage takers have a gun pointed directly at the hostage.) If they put the hostage's life at risk, it will count as Fail RP!” This can only be done if negotiations aren't going well for the cops, eg: the demands from the hostage takers are unreasonable.
- Failure to role play in major crimes will result in warnings/bans to all involved in the major crime (Admins discretion)
- You must attempt to negotiate in Major Crimes if they have hostages.
- You cannot call off negotiations through a text message.
- All snipers at federal reserve must be declared during negotiations.
- A sniper is defined as someone who is at least 100 metres away from the federal reserve (And is in a stationary position) All other people involved in a major crime MUST be inside of the federal reserve compound. There should also be no more than 7 people involved in the major crime UNDER ANY CIRCUMSTANCES.
- When robbing the federal reserve the person negotiating MUST declare the names of the snipers who are positioned outside of the bank/federal reserve compound.
- You may not commit a major crime with less than seven cops online.
- You are NOT allowed to wear ANY police clothing in a major crime.
- You cannot enter the federal reserve with the intention of committing a major crime before the 30 minute mark has passed.
- You may only commit a major crime with a maximum of seven participants.
Section 1.13Forum Rules
- Disrespecting other members of the community on the forums is prohibited and will result in punishment.
- No Advertising of any other communities is allowed on our forums.
- Topics are to stay on topic. If they start going off start they will be locked.
- All Forum Posts are to be written in English.
- Usernames should match your most used ingame name.
Section 1.14Misc Rules
- The APD/ARG ATM is not to be used by civilians. (Leads to 'Cop Baiting' Cases)
- Civilians may not use a CPR kit to revive cops.
- You are not to kill yourself or exploit to get out of jail.
- Death chat cannot be used as evidence unless it is being used for a pastoral case e.g. racism, bullying or other offensive language.
- You cannot revive and then proceed to rob someone.
- You cannot use a vehicle to block any entrances during a major crime (Gang hideout raid, federal reserve robbery, etc.)
- You must not kamikaze vehicles into anyone or anything purposely!
- You may not camp item sellers, for example, Uranium Dealer or Diamond Trader. Doing so will count as Fail RP.